Iphone Simulator Mac Without Xcode
- Iphone Simulator Mac Without Xcode Version
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How to run an iPhone app in the simulator without using XCode. I spent a lot of time looking around on the Internet for this answer, and the results were basically nonexistent. The answer is: iphonesim on github. (Despite its name, iphonesim isn't an iPhone simulator; you still need the iPhone SDK to be installed so it can use their simulator.). Click on the active scheme to reveal the context menu: Starting point to add new simulator. Note that the list does not contain the iPhone SE simulator. Click on the “Add Additional Simulators” button: List of available simulators in Xcode. In the new window that opens, select the “Simulators” tab and then click on the plus button in. The xcode simulator allows you to prototype and test builds of your app during the development process. Simulators come as a part of the Xcode tool. It runs on Mac and simulating an iPhone, iPad, Apple TV, or Apple Watch environment. It enables you to simulate apple devices running on current or some legacy OS.
Silly question, but.. I am not been able to see the device appearance when running the iPhone simulator. I don’t remember after which XCode update this started but the iPhone simulator shows only as a simple window without showing the device case like it used to be (see this image).
That’s how my simulator looks like:
Is there a way to make it look like an actual iPhone 5?
EDIT: Unfortunately in my hardware->device options I see only iPhone retina (which is currently selected), but there are no more options. So it seems like the default beheaviour to look like a thin window, unless I missed out some other configuration.
Here is what I see overlayed to a user answer.
The Simulator window only shows an iPhone (4/4s) bezel when:
The simulated device is a 3.5 inch non-Retina iPhone, and
The window scale is 100%.
In Xcode 5, you can’t do the first one unless you download the iOS 6.1 simulator, because 3.5 inch non-Retina devices are not supported by iOS 7.
(For simulated devices other than 3.5-inch non-Retina, you’ll also see a bezel at 100% scale, but this bezel doesn’t look exactly like any particular device.)
If you want device images to use in promotional artwork for your app, see Apple’s App Store Marketing Resources page.
First of all this does with retina devices.
STEP 1: Follow this step if you using Xcode 5
as you need to download the iOS
simulator.
Go to XCode
,
- Open the main XCode
Preferences
option thenDownloads
. Click oniOS 6 Simulator
Change to the simulator you want by going to the
“Hardware” menu. Close the simulator. Run the project.
STEP 2:
As you required just change device from Hardware -> device to iPhone as shown in the image.
And in the next step be sure set the window scale to 100 %
.
For some reason it looks like an iPhone on my retina Macbook Pro, but not on my iMac.
They’re probably looking at the resolution of the Mac, which doesn’t really make sense, since you see less at 2880×1800 retina, than 1920×1080 non retina.
The problem I think is not with your XCode, but with your display. Check this : iPhone skin on Simulator
Check this Goto IOS Hardware >>Device >>iPhone
then window +1
Unfortunately it works like that for anything else – there is no option to show a case for any other simulators.
Absolutely correct, im using IOS simulator 7.0, there is no option regarding this. i did every possible step to make it look like iPhone but hard luck IOS simulator not having this option in Devices.
I’ve had this issue also. As indicated earlier, I went to preferences, downloads and then clicked on the ios 6.1 download. After installing it gave me the option of the “iphone”. This option actually looks like the iphone. After the install it still includes the retina options as well.
It could be a scaling issue. In the simulator toolbar, go to Window -> Scale, and make sure that 100% is checked. Regarding how to enable iPhone non-retina if not shown, I wrote some steps in my blog on how to do it.
Tags: iphone, xcode
The simulator app, available within Xcode, presents the iPhone or iPad user interface in a window on your Mac computer.
It is not possible to run Xcode on a Windows or Linux operating systems.
You interact with the Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions. It also allows you to automate your App without the need for a physical device.
Prerequisites
You need a Mac computer and macOS operating system.
You need the TestProject Agent to be installed and running on your computer.
You need Xcode to be installed from Mac App Store.
Usage
With Xcode installed:
The TestProject Agent will detect all the simulators it comes with and display them in the connected simulators list in the TestProject application:
If the simulators are still not detected even when Xcode is correctly installed, open the terminal (using Launchpad), and make sure you have an active developer directory by running the command below:
If you do not have such a directory, you'll see the following message:
You can then proceed to use the following command, and then restart the agent to detect the simulators:
Iphone Simulator Mac Without Xcode Version
You can mirror any iOS simulator screen:
There is no need to have an Apple Developer Account in order to do this (on the contrary to IOS physical devices).
Simulators are launched headless, but you can also start it from Xcode and see it's window mirrored in TestProject application.
Common Issues:
Install App On Simulator
Simulators not detected
If the simulators are still not detected, try running the following command and then restart the agent:
sudo xcode-select -s $(ls -td /Applications/Xcode* | head -1)/Contents/Developer
WDA Errors:
If you encounter errors when starting WDA on your simulators that are similar to this:
Iphone Simulator Mac Without Xcode Activation
Try to run the following command to shutdown all XCode simulators running on the machine:
Iphone Simulator Mac Without Xcode Key
Then try to run your test again TestProject agent should automatically start the simulator.